The monad is an irreducible object that remains inert until called upon for assembly. This is most easily compared to a database which themselves remain inert until an inquiry calls for parts of the database. With monads (e.g. colors, letters, scientific papers, programs, etc), a call for possession means an assemblage is created. That assemblage will exist as long as the possessing action has the strength to maintain it. An assemblage will call upon other and dispense monads over time; this accounts for how assemblages change. Once that assemblage begins to fail tests of strength, its elements, its monads are sent back into the ether.
This entry was mean to create a number of concepts to be unpacked later. In many ways, they have been unpacked but perhaps not through blog entries. For example, I have long obsessed over the reduction of human action. However, I have come to understand that this act of reduction is a constant in life. When we go to work, we cannot interact how we would like sometimes. In a car, we are reduced to the activity of driving. What is important is how the system itself fosters a sense of "play" or the ability to manipulate the present-at-hand and ready-to-hand the objects that make up a system.