Nick LaLone
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CV

curriculum vitae


Below you will find my most current CV. It can also be downloaded in full by clicking here

On tour at Goddard Space Flight Center during an annual Aurorasaurus meeting.

On tour at Goddard Space Flight Center during an annual Aurorasaurus meeting.

Education

  • May 2017
    Ph.D. Information Sciences and Technology, Pennsylvania State University
     
  • May 2012
    M.A. Sociology, Texas State University
     
  • December 2007
    B.S. Applied Sociology, Texas State University
 
At the 2016 Human Computer Interaction Consortium, I was re-introduced to California beaches.

At the 2016 Human Computer Interaction Consortium, I was re-introduced to California beaches.

When writing, I often turn to our cat Joe for inspiration about relaxing

Professional Activities

  • Current
    Director,
    Game Studies Program, College of Science and Technology
    Bellevue University.
    Director, 
    Business Analytics, College of Science and Technology
    Bellevue University.

  • Current
    Teaching Fellowship,
    College of Information Sciences and Technology,
    The Pennsylvania State University

  • 12/2013 - 08/2016
    Research Assistant, 
    College of Information Sciences and Technology,
    The Pennsylvania State University

  • 08/2013-12/2013
    Teaching Assistant,
    College of Information Sciences and Technology,
    The Pennsylvania State University.

  • 8/2008-08/2013
    Systems Support Specialist,
    College of Liberal Arts, Department of Sociology, 
    Texas State University.

 
In State College, hiking during the winter is a wonderful thing!

In State College, hiking during the winter is a wonderful thing!

Our cat Bob sometimes demands we put all of his toys on him. He will lay like this for hours.

Our cat Jackson often expresses himself in unusual ways.

Scholarly Publications

  • LaLone, N. and Tapia, A. (2016). Fluctuations, technologies and media: social change and sociology change. Information, Communication & Society, 19(5), 559-564.
  • Tapia, A.; LaLone. N., Giacobe, N., and Soule, P., (2015) “Public Universities doing Public Good through Developing
  • Practical Technical Innovations for Crisis Response,” Invited manuscript for the special theme issue on Public Service Innovations through Information and Communication Technologies: Theory and Practice, The International Journal of Public Administration in the Digital Age (IJPADA).
  • Tapia, A. and LaLone, N. (2014), “Crowdsourcing Investigations: Crowd Participation in Identifying the Bomb and Bomber
  • from the Boston Marathon Bombing. For inclusion in the Special Issue: Ethical, Legal and Social Issues of IT Supported Emergency Response, International Journal of Information Systems for Crisis Response and Management (IJISCRAM).
  • Kotarba, J. A., & LaLone, N. (2014). The Scene: A Conceptual Template for an Interactionist Approach to Contemporary Music. Revisiting Symbolic Interaction in Music Studies and New Interpretive Works (Studies in Symbolic Interaction, Volume 42) Emerald Group Publishing Limited, 42, 51-65.

Conference Proceedings

  • LaLone, N.; Tapia, A. Three Lessons from Aurorasaurus about Public Facing Information System Design. 13th International Conference on Information Systems for Crisis Response and Management (ISCRAM), May 22-25, 2016, Rio de Janeiro, Brazil.
  • LaLone, N.; Tapia, A.; Case, N.; MacDonald, E.; Hall, M.; Heavner, M. (2015). Hybrid Community Participation in Crowdsourced Early Warning Systems, 12th International Conference on Information Systems for Crisis Response and Management (ISCRAM), May 24-27, 2015, Kristiansand, Norway.
  • Tapia, A.; Giacobe, N. A.; Soule, P. J.; LaLone, N. (2015), Scaling 911 Messaging for Emergency Operation Centers During Large Scale Events, 12th International Conference on Information Systems for Crisis Response and Management (ISCRAM), May 24-27, 2015, Kristiansand, Norway.
  • Lalone, N.; Tapia, A.; MacDonald, Elizabeth; Hall, Michelle (2015) “DEMO: Multi-Sensor Early Warning Systems: Hybrid Communal Alerts for Aurora Borealis Viewing.” Computer Supported Collaborative Work (CSCW), March 14-18, 2015. Vancouver, BC, Canada.
  • Lalone, N.; Tapia, A.; MacDonald, Elizabeth; Hall, Michelle, (2015) “Crowdsourced Citizen Space Weather Science,” CITIZEN SCIENCE 2015 Conference, February 11 & 12, 2015 , San Jose, California, USA.
  • Tapia, A.; Lalone, N.; Kim, Hyun-Woo; MacDonald, Elizabeth; Hall, Michelle (2014), “ Nowcasting the Aurora: Curiosity and Beauty Driven Citizen Science.” Society for Social Studies of Science (4S). August 20 – 23, 2014. Buenos Aires, Argentina.
  • LaLone, N. (2014). Values levers and the unintended consequences of design. In Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW). February 15-19. Baltimore, Maryland, USA.
  • Tapia, A.; Lalone, N.; Kim, H. (2014) “Run Amok: Group Crowd Participation in Identifying the Bomb and Bomber from the Boston Marathon Bombing,” Ethical, Legal, and Social Issues of IT-Supported Emergency Response, 11th International Conference on Information Systems for Crisis Response and Management, Penn State University. University Park, PA, USA. May 18-21, 2014
  • Tapia, A.; Lalone, N.; Kim, H.; MacDonald, E.; Hall, M. (2014) “Crowdsourcing Rare Events: Using Beauty to Draw Participants into Science and Early Warning Systems,” Community Engagement in Crisis Informatics Research, 11th International Conference on Information Systems for Crisis Response and Management, Penn State University. University Park, PA, USA. May 18-21, 2014

Parts of Books

  • LaLone, Nicolas (in prep). Leeroy Jenkins. In R. Mejia, J. Banks, & A. Adams (Eds.), 100 Greatest Video Game Characters. Lanham, Maryland, USA: Rowman & Littlefield.
  • LaLone, N. (2014). “Chris Redfield and the Curious Case of Wesker’s Sunglasses.” In: Farghaly, N. (eds) Unraveling Resident Evil: Essays on the Complex Universe of the Games and Film. NC: McFarland Press, pp.135-149.
  • Daniels J and Lalone N. (2012). “Racism in video gaming: connecting extremist and mainstream expressions of white supremacy.” In: Embrick, D and Lukacs, A (eds) Social Exclusion, Power and Video Game Play. In the series, New Research in Digital Media and Technology, MD: Lexington Press, pp.83–97